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Old Nov 11, 2005, 02:05 AM // 02:05   #61
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Im in favor of keeping the lvl cap.

How this translates into Chapter 2 we can only guess.
Whats to say, when you play chapter 2 with your lvl 20 warrior that his lvl isnt reset to lvl 1?

And I think the solution to rewarding players should be cosmetic too.
Imo, Id say remove runes and weapons from drops and merchants altogether to be replaced by hotswap runes and complete weapons crafters.
I think they should flood the game with so much cosmetics that it becomes a necssity to figure out what it is you want to work towards and spend time accomplishing that goal, instead of everyone fighting to achieve the same basic rewards by farming.

GWs isnt set up like a MMORPG and I think they should perfect and streamline what they got.
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Old Nov 11, 2005, 02:10 PM // 14:10   #62
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Mimi. the skills at the moment are balanced. situationaly balanced. i don't see why any new skills we get need to be 'better'. new skills will be different. not better. they cannot be better because ANet have said that if you purchase the second chapter you WILL NOT be more powerful than someone who doesn't. you will have more choice, more flexability. not more power.
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Old Nov 11, 2005, 02:33 PM // 14:33   #63
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I think that the lvl cap should be raised! And more content be added! Higher Monsters Higher Gear Higher Armor and Higher Areas? I love a challenge and the game is meant to be played through and when you hit 20... you hit 20 theirs only soo much you can do. I have more fun making new chars, running them to 20 and grabbing their armor and weapons.... and getting them ascended! I have to say I would like a lvl increase but only so high...
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Old Nov 11, 2005, 02:46 PM // 14:46   #64
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I think that instead of spending time on raising the lvl cap and balancing it out they should find new types of PvP arenas. Even more customizable builds/armour sets, etc...

And voila, my two cents.
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Old Nov 11, 2005, 02:48 PM // 14:48   #65
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I am all for the new armor sets etc...

and even more customizing of the builds would be awesome!
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Old Dec 15, 2005, 04:08 AM // 04:08   #66
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I have a difficult time seeing masses of new skills added to the game without some unbalancing going on. With a new level cap, segmentation can be put into the game. For instance, perhaps certain levels in Chapter 2 will allow 2 elite skills to be used at once, or perhaps will allow 9 skills to be put into a bar. Just like how, currently, when you travel back to Ascalon City the party limit is only 4, certain skills can't be used in certain areas. Perhaps the magic of the world isn't high enough to justify their use, whatever, the people that make this game are smart enough to come up with fifty-leven different explanations for why (in game) this is so.

A level cap increase, with certain "fences" put in, would allow many new skills to be put in without mass unbalancing. Let me give an analogous situation that I'm sure many of you will be familiar with, the Magic: The Gathering expansions. Multiple expansions that purport to hold to the same power level as previous expansions can't help but unbalance the game.
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Old Dec 15, 2005, 04:18 AM // 04:18   #67
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How would it work with everyone's underworld and 15k armour? Would they need better armour values?
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Old Dec 15, 2005, 04:27 AM // 04:27   #68
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Personally I'd like to see the level cap remain the same, this being from a PvE perspective. I don't really see the point in raising the cap. It'd just be the same, theres really no difference fighting a lvl30 enemy while you're lvl20 to fighting a lvl50 enemy while you're lvl40. My only concern is in PvE play with the difficulty of the enemies as you progress further through the game. I assume the enemies levels will start off in the low to mid 20's. But it'll be interesting to see how they make it more difficult, wether they just throw 5 level 40 thingies at us at a time or increase the amount of enemies to say 10-15 per mob but have their levels remain around level 25.

Sorry if these thoughts were posted earlier on, but I was too lazy to read it all.
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Old Dec 15, 2005, 11:38 AM // 11:38   #69
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Charcoal,
You are preaching for your own church again. Nothing new, no reason at all to start this discussion all over. Fact is that the GW community is deeply devided into serveral sections, all sticking to their own opinions about how this game is meant to be or how it should be. We've heard them all.

Threat cl.. Oops. Where is my button?
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Old Dec 15, 2005, 11:56 AM // 11:56   #70
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chapter 2 will be good to players who tricked lots of ectos, they'll buy anything they want. For the other, there's ebay. (for new weapons, armors ... even if "you don't need this")
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Old Dec 15, 2005, 02:33 PM // 14:33   #71
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well, in the first place, if they do add 10 more lvls, then they are going to have to do something with the team level limits. As it stands now, a lvl1 can team with a lvl20 (not possible due to searing, but the point stands), and to me, in any case, in any RPG, its not fair. That would put a stop to low level nuubs getting ran to parts of the game where they have no business being.
Granted. You beat the game a couple times, and want to be ran thru to save time. Well kids, THATS YOUR GRIND RIGHT THERE!! Enjoy the game, you bought it!
Im veering from my point. 10 more levels at least wouldnt hurt the game imo. I've seen people grind out 10 lvls in a day (mind you they probly have no lives, but meh...).
By having a broader range of levels will by default (lets hope), force the Devs to put a team level limit in place, which should have been done from the get-go. Hate all you want, but I can definately see the TLL happening, if not in ch. 2, then in a future chapter.
Grind is the result of any storyline in any RPG, so tough nuts, and play the game over and over and enjoy the scenery, the landscape diversity, the broad range of critters, the GFX effects, til u can play the entire game with ur eyes closed. But why would you? The game has so many things to keep you playing, and re-rolling, and loving the game. You want a quick "start it up and KoS"? Go play UT or Doom. This game is a bridge between PvE and PvP, so all these gradual increases and changes to the game structure are an inevitability in the RPG process.

my 2c

Last edited by Kauh; Dec 15, 2005 at 02:37 PM // 14:37..
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Old Dec 15, 2005, 05:07 PM // 17:07   #72
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Well if chapter 2 is going to be nothing but insane amounts of lv25+ groups all spawned together that one must battle through over and over with no chance of ever becoming stronger then them... I'm not buying chapter 2 as I hate the lv cap at 20. I did not grind to get to lv20 and was usually lv 20 by the time I got to the desert. To proceed past lv20 to say lv25 or 30 would not make me grind at all. It would give me a sense of character progression and I wouldn't need to spend that hard to get money (because I am a casual player) on those god awfal expensive runes and weapons. No chapter 2 for me if its going to be no different then the south shiver peaks... you can forget it.
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Old Dec 15, 2005, 05:16 PM // 17:16   #73
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hmm i wouldn't mind if there would be a max lvl of 50 or so because now i have like 300 skill points and i do nothing with it :S and 2 much exp so i would be very delighted if there would come more lvls and higher lvl monsters because its hell easy to get to lvl 20 in 1 weekend :S, and you don't have to play full time either.
so it would be nice if there would be more lvls.
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Old Dec 15, 2005, 05:52 PM // 17:52   #74
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After level 20, there are still more goals for people to reach:
(1) get all the elite skills
(2) get all the secondary professions and their skills (huge)
(3) get all the *GREEN* items
(4) get perfect armor (15K or fissure)
(5) get enough faction to unlock all the weapon mods and runes
(6) get some fames from tomb

I am sure that they require a lot more time than leveling to level 20.
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Old Dec 15, 2005, 06:17 PM // 18:17   #75
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Level Cap creates ego, thats all i say!
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Old Dec 15, 2005, 06:57 PM // 18:57   #76
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Quote:
Originally Posted by sir skulkcrasher
Level Cap creates ego, thats all i say!
IM SUP3RIOR 2 AL OF U DUE 2 MAH HAVNG L3V3L MAH!!11! OMG WTF LEVEL 50 PROVES IM BT3R THAN U AER

I!111!1 OMG WTF CAN SQUASH ANYONE LOW3R THAN I M

IM BTER AND MAH NUMBR PROV3S IM BTAR THAN U R
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Old Dec 15, 2005, 10:59 PM // 22:59   #77
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Quote:
Originally Posted by streetboy
After level 20, there are still more goals for people to reach:
(1) get all the elite skills
(2) get all the secondary professions and their skills (huge)
(3) get all the *GREEN* items
(4) get perfect armor (15K or fissure)
(5) get enough faction to unlock all the weapon mods and runes
(6) get some fames from tomb

I am sure that they require a lot more time than leveling to level 20.
The average casual player will NEVER get all of that.
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Old Dec 16, 2005, 12:38 AM // 00:38   #78
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Quote:
Originally Posted by Pevil Lihatuh
some great reasons. and I agree with Loviator. I play Sacred, a game where you can get to lvl 216. And it's great. And yes, I do admit that I like to be level 80 when someone else is only 60. But as you say, GW doesn't need it.

Let's face it, there's enough of it in gw anyway (What rank are you, omg you're not a mo/w/e so we dont want you, haha you're a n00b), we dont need it increased.

edit: mimi posted same time as me. as a short reply (too tired to think properly ) this isn't a proper mmo. you're not meant to play it for years without a break. It's like a 'normal' game. Play it a few months, then leave it alone until the next expansion comes out. They've always said its for a 'casual' player. Whether you're casual in only playing it on sundays, or playing it religiously for a month then ignoring it for three, that's what this game is designed for. Not for constant character development in like with your own age growth
OT, sacred rocks
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